Threads and Reviewing Them

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Sojourn
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Sat Nov 16, 2019 4:43 am

Types of Threads
Characters are free to be in any number of threads simultaneously. Threads fall into three categories:

Social Threads
These threads do not have a dungeon master and are used to showcase relationships or stories between characters. You earn 10xp or gold for every 50 words you post in the thread. Game mechanics are generally not required in Social Threads but may be used if all parties agree.


Adventure Threads:
These threads have a nominated dungeon master - a player who takes on that role, and whose character does not participate in the thread. In these threads, you earn 10xp and 10 gold for every 50 words you post and you gain the usual experience for overcoming monsters and traps.

If a character has to make saving throws in an adventure thread they may choose automatically to succeed any which would result in their death. If they take this option, it is classified as a 'safe' thread and they lose 50% of the experience points and gold they would have gained in the thread (rounding down). They must make this choice before the roll and the GM must make it clear that failing the save is an 'instant death' effect if this is applicable. The save may be retroactive only in a case where the death is caused by massive damage.

When submitting the thread for review, DMs should specify what other rewards they want to grant - magic items, gold etc. There is no guarantee that these rewards will be handed out. If acquiring a particular magic item as part of the quest is vital, the prospective DM should check with staff in advance whether the challenge they have planned seems significant enough to warrant the boon.


Solo Threads
These threads are writing exercises where you are the sole participant. This could be a letter, a dream sequence, a cutscene - anything you like. These are rewarded as per Social Threads, with the exception that you can only request a reward for one solo thread per week and you cannot earn more than 1000 xp or gold from a solo thread.

In addition to gaining XP and Gold through threads, characters may use their gold to attempt to acquire magic items through the Auction House. Every month, a series of magic items will be made available for a certain amount of gold.

Each month, each character may request 1 magic item they would like the opportunity to purchase. Staff will determine the gold cost of the item and this will remain available throughout the month - the cost may change in future months.

Mundane items are always available at book price. You may also purchase healing potions (see below).
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Sojourn
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Sat Nov 16, 2019 4:44 am

Thread Review Basics
When submitting a request, please make sure you include the following information.
  • Full list of participant characters (not player handles)
  • Wordcount for all involved
  • Link to the thread

For Adventure Threads
Please include the stat blocks for the monsters, reasoning for the challenges, and any extra rewards. If you don't want to make the monster stats public you can PM an Admin here on the forum. For best practice, refer to a site like Kobold Fight Club for accurate CR and XP information to include in your stat blocks.

For All Rewards, whether XP or Gold:[
Please include the character's current XP and current wealth as well as the new totals for each after the reward is applied.

Note that Adventure Threads and their rewards need to be considered heavily and may take some time to be finalised.


For Purchases:
  • For all items: the character the item is for (all costs must be paid by that character)
  • For mundane items - the amount and gold cost.
  • For magic items - whether this is an auction house item or your 1/RL month request for this character. If it is your request, provide a page reference number for the magic item or describe what you want it to do if it is a custom item. I will then set a price which will be valid for 30 days and you can decide if you want to purchase it or not.
Each month, each character may request 1 magic item they would like the opportunity to purchase. Staff will determine the gold cost of the item and this will remain available throughout the month—the cost may change in future months.

Mundane items are always available at book price.

You may also purchase healing potions:
  • A Potion of Healing (2d4+2 hp) costs 50gp.
  • A Potion of Greater Healing (4d4+4 hp) costs 200gp
Please do not submit a request for a mundane or auction house item until you have the gold actually available.


For Levelling Up:
  • What character this is for.
  • What class you are taking.
  • What features you are getting, if any.
Please do not submit a request to level up until you have actually earned the XP.


For Respecs
  • What character this is for.
  • What you are changing.
Please note that each character may only be respecced once per RL month.
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Sat Nov 16, 2019 4:47 am

Running Adventure Threads
Running an adventure thread as a GM is very fun! You have freedom to do what you'd like within some very generous limitations.

Please do not cause widespread havoc within any part of Faerûn, specifically Waterdeep, without prior staff approval. The maximum 'damage' inflicted by any situation getting out of hand should be approximately 1 city block.

Please try to pitch your threats appropriately to the characters that you have in the thread. You have carte blanche to use any published monsters you'd like—even to bring in your own crazy homebrew monsters if you like— but it just isn't fun if people get creamed.

You will earn gold and XP for running adventure threads the standard rate (10 xp and gold for every 50 words you post) which you may request be assigned to any character you play. You will also receive 1 'DM Coupon'. Rules for these are below.

The only other limitation is that you cannot use named npcs from any campaign setting or published material without prior approval from staff. Please seek this in advance of running the thread, but feel free to make up your own NPCs to your heart's content.
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Sat Nov 16, 2019 4:48 am

Running Adventure Threads with your PC
You are free to run an adventure thread and have your character participate in it. However, there must be at least one other player character and you may not have more than one of your characters in the same thread (as normal).

When doing this, please be aware that there will be a greater deal of scrutiny applied to the adventure than there would otherwise be. Your character should not be utilizing metagame knowledge in order to trivialize threats and, in general, it is harder for a 'player DM' to avoid unduly influencing the direction that the party takes in a thread as there is a certain weight added to their words given that the players know OOCly that the player of that character is also running the adventure. If it is felt that the thread was deliberately made easy or existed for the sole purpose of getting the character a reward it is likely that rewards will be significantly docked.

In general, it is recommended that your characters take on a 'questgiver' role and do not actively participate in the story to avoid the risk of becoming the dreaded DMPC who solves all the problems and is at the heart of all the tales told. However, this is not a hard and fast rule. If you are able to balance active participation and DMing, you are free to do so.

When you turn in a thread you have both played in and run as a DM for rewards you may choose to either take challenge XP and gold/item rewards or take a DM coupon.
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Sojourn
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Sat Nov 16, 2019 4:49 am

DM Coupons
A DM Coupon is earned when you DM a thread that your character did not participate in, or in lieu of monster and challenge rewards for a thread you DM'd in which your character did participate.

DM Coupons may be redeemed in the following ways.
  • 1 DM Coupon may be used to skip the cooldown between apping characters.
  • 1 DM Coupon may be used to start a new character at level 3 rather than level 1.
  • 1 DM Coupon may be used to request a price for a magic item for your character and purchase it if you have the gold required, even if you have already requested one this month. Each magic item past the first increases the cost of this by 1 DM Coupon. (1 for your first, 2 for your second, 3 for your third, etc.). This resets on the 1st of each month.
  • 1 DM Coupon may be used to reroll a d20 in an adventure thread, with the permission of the DM for that thread.
  • You may also turn your DM Coupons in to level up a character immediately.


Taking a level 1 or 2 character to Level 3 takes 1 DM Coupon. Taking a character to higher levels costs an amount of DM Coupons equal to the level requested, and you cannot skip further levels.

For instance, you may spend 5 DM Coupons to take a character to level 5 if they are currently level 4. You may not spend 10 DM Coupons to take a character to level 10 unless they are already level 9. The maximum level you may take a character to through this method is 10.

When doing this, a character's XP is set immediately to the lowest amount required to be at their desired level.
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Sat Nov 16, 2019 4:52 am

Thread Details: Adventure Threads
Gauging rewards for adventure threads can be challenging: especially trying to decide magic items and gold rewards. As a general rule, here are a few guidelines.

Tiers of Play
DnD can broadly be broken down into the following tiers of play:
  • Levels 1-5: Novice
  • Levels 6-10: Veteran
  • Levels 11-15: Heroic
  • Levels 16-20: Epic
The following rewards are based on the assumption of 3 'standard' encounters (CR equal to or less than party level) or 1 'hard' encounter (CR equal to party level +1-2). It is not recommended to throw hard encounters at novice parties as they can very quickly become a party wipe. In the case of a solo encounter add +1 to the 'effective' CR of the encounter because the action economy will rarely favour the PC.

A recommendation is to use a site such as Kobold Fight Club in order to help match the CR of the enemies chosen to the CR of the party you are taking on an adventure.
  • Novice: 500-1000 gold, 1 'common' magic item per 3 standard encounters or 1 'uncommon' magic item per hard encounter.
  • Veteran: 1500-3000 gold, 1 'common' or 'uncommon' magic item per 3 standard encounters or 1 'rare' magic item per hard encounter.
  • Heroic: 3500-10,000 gold, 1 'rare' magic item per 3 standard encounters or 1 'very rare' magic item per hard encounter.
  • Epic: 10,000+ gold, 1 'very rare' magic item per 3 standard encounters. 2 'very rare' magic items per hard encounter.
Broadly speaking 2 magic items of the lower tier of rarity are equivalent to 1 magic item of the next tier.

'Legendary' magic items and artifacts should be considered a special case. These should be the focus of the adventure and not something thrown into the dragon's hoard or similar. Giving out these powerful pieces of equipment should be done with a particular story in mind, and if they are encountered as part of a dragon's hoard, their very existence should spur off other adventures based around them and what they mean to the game world. The only exception to these are 'magic armour' and 'magic weapon' +3 which—being a bit dull—can be considered as 'very rare' items.

Note that these are general guidelines. There is always room for exceptions. For instance, if a DM wants to run a thread and really wants to give out a 'very rare' item to a Veteran or even a Novice character, because it makes sense to the story, there is definitely room for that to happen.

Please approach staff privately to discuss the planned encounters in advance—we'll work with you to make something that works.

Similarly—consumable magic items likes potions and scrolls can be given out much more freely—for reward purposes count 3 consumables as 1 standard item.

Social Encounters
Encounters which do not involve combat are tougher to judge than those which do. These will always require a little more analysis by staff in determining the reward, but in general terms:
  • In a standard encounter the PCs should have about a 75% chance of success.
  • In a hard encounter the PCs should have about a 50% chance of success.
  • In a deadly encounter the PCs should have about a 25% chance of success.
The consequences of failure do not have to be death, but should be a significant setback to the PCs goals in some form or fashion—death may also be an acceptable outcome depending on the situation the PCs are in. Similarly, the rewards to the PCs can be equally great, with patronage, favours and magic boons being common rewards for succeeding in these types of encounters.

Skill Challenges
Skill challenges make a fantastic way to provide an 'encounter' which is not combat-based. There's a lot of different ways these can be run, but this is the format I favour:
  • Standard Encounter: Requires 3 successes to pass
  • Hard Encounter: Requires 4 successes to pass
  • Deadly Encounter: Requires 5 successes to pass
In a 'standard' encounter the PCs should have about a 75% chance of success per roll.
In a 'hard' encounter the PCs should have about a 50% chance of success per roll.
In a 'deadly' encounter the PCs should have about a 25% chance of success per roll.

Each party member chooses a skill of theirs to contribute to the effort at hand. If >50% of the PCs pass the skill check, they succeed. If >50% of the PCs fail the skill check, they fail. PCs can use other aspects of their character sheet (magic items, spells, class abilities etc) to provide themselves or an ally with advantage on the roll.

If the PCs are actively opposed by another group, you can instead run a variant where the enemy are also making skill checks and the first group to obtain 3 more successes than the other will succeed. Be warned, this can take a long time and may not be the most fantastic approach for a play-by-post game!
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